forked from Elara6331/pcre
Move new types to the types.go file
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bafc40da8a
commit
bde850752d
61
pcre.go
61
pcre.go
@ -565,67 +565,6 @@ func (r *Regexp) SubexpIndex(name string) int {
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return int(ret)
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}
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type CalloutFlags uint32
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const (
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CalloutStartMatch = CalloutFlags(lib.DPCRE2_CALLOUT_STARTMATCH)
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CalloutBacktrack = CalloutFlags(lib.DPCRE2_CALLOUT_BACKTRACK)
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)
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type CalloutBlock struct {
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// Version contains the version number of the block format.
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// The current version is 2.
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Version uint32
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// CalloutNumber contains the number of the callout, in the range 0-255.
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// This is the number that follows "?C". For callouts with string arguments,
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// this will always be zero.
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CalloutNumber uint32
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// CaptureTop contains the number of the highest numbered substring
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// captured so far plus one. If no substrings have yet been captured,
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// CaptureTop will be set to 1.
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CaptureTop uint32
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// CaptureLast contains the number of the last substring that was captured.
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CaptureLast uint32
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// Substrings contains all of the substrings captured so far.
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Substrings []string
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Mark string
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// Subject contains the string passed to the match function.
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Subject string
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// StartMatch contains the offset within the subject at which the current match attempt started.
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StartMatch uint
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// CurrentPosition contains the offset of the current match pointer within the subject.
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CurrentPosition uint
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// PatternPosition contains the offset within the pattern string to the next item to be matched.
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PatternPosition uint
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// NextItemLength contains the length of the next item to be processed in the pattern string.
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NextItemLength uint
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// CalloutStringOffset contains the code unit offset to the start of the callout argument string within the original pattern string.
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CalloutStringOffset uint
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// CalloutString is the string for the callout. For numerical callouts, this will always be empty.
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CalloutString string
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// CalloutFlags contains the following flags:
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// CalloutStartMatch
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// This is set for the first callout after the start of matching for each new starting position in the subject.
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// CalloutBacktrack
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// This is set if there has been a matching backtrack since the previous callout, or since the start of matching if this is the first callout from a pcre2_match() run.
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//
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// Both bits are set when a backtrack has caused a "bumpalong" to a new starting position in the subject.
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CalloutFlags CalloutFlags
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}
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// SetCallout sets a callout function that will be called at specified points in the matching operation.
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// fn should return zero if it ran successfully or a non-zero integer to force an error.
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// See https://www.pcre.org/current/doc/html/pcre2callout.html for more information.
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62
types.go
62
types.go
@ -36,3 +36,65 @@ const (
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UseOffsetLimit = CompileOption(lib.DPCRE2_USE_OFFSET_LIMIT)
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UTF = CompileOption(lib.DPCRE2_UTF)
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)
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type CalloutFlags uint32
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const (
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CalloutStartMatch = CalloutFlags(lib.DPCRE2_CALLOUT_STARTMATCH)
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CalloutBacktrack = CalloutFlags(lib.DPCRE2_CALLOUT_BACKTRACK)
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)
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// CalloutBlock contains the data passed to callout functions
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type CalloutBlock struct {
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// Version contains the version number of the block format.
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// The current version is 2.
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Version uint32
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// CalloutNumber contains the number of the callout, in the range 0-255.
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// This is the number that follows "?C". For callouts with string arguments,
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// this will always be zero.
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CalloutNumber uint32
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// CaptureTop contains the number of the highest numbered substring
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// captured so far plus one. If no substrings have yet been captured,
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// CaptureTop will be set to 1.
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CaptureTop uint32
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// CaptureLast contains the number of the last substring that was captured.
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CaptureLast uint32
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// Substrings contains all of the substrings captured so far.
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Substrings []string
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Mark string
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// Subject contains the string passed to the match function.
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Subject string
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// StartMatch contains the offset within the subject at which the current match attempt started.
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StartMatch uint
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// CurrentPosition contains the offset of the current match pointer within the subject.
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CurrentPosition uint
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// PatternPosition contains the offset within the pattern string to the next item to be matched.
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PatternPosition uint
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// NextItemLength contains the length of the next item to be processed in the pattern string.
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NextItemLength uint
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// CalloutStringOffset contains the code unit offset to the start of the callout argument string within the original pattern string.
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CalloutStringOffset uint
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// CalloutString is the string for the callout. For numerical callouts, this will always be empty.
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CalloutString string
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// CalloutFlags contains the following flags:
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// CalloutStartMatch
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// This is set for the first callout after the start of matching for each new starting position in the subject.
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// CalloutBacktrack
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// This is set if there has been a matching backtrack since the previous callout, or since the start of matching if this is the first callout from a pcre2_match() run.
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//
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// Both bits are set when a backtrack has caused a "bumpalong" to a new starting position in the subject.
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CalloutFlags CalloutFlags
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}
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