Add Chinese transliteration via Pinyin conversion library
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@ -58,6 +58,7 @@ Since the PineTime does not have enough space to store all unicode glyphs, it on
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- French
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- Armenian
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- Korean
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- Chinese
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- Emoji
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Place the desired map names in an array as `notifs.translit.use`. They will be evaluated in order. You can also put custom transliterations in `notifs.translit.custom`. These take priority over any other maps. The `notifs.translit` config section should look like this:
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go.mod
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go.mod
@ -15,6 +15,7 @@ require (
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github.com/mattn/go-isatty v0.0.13 // indirect
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github.com/mattn/go-runewidth v0.0.13 // indirect
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github.com/mitchellh/mapstructure v1.4.1
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github.com/mozillazg/go-pinyin v0.18.0
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github.com/rs/zerolog v1.23.0
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github.com/sirupsen/logrus v1.8.1 // indirect
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github.com/spf13/cast v1.4.1 // indirect
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go.sum
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go.sum
@ -242,6 +242,8 @@ github.com/mitchellh/mapstructure v1.4.1/go.mod h1:bFUtVrKA4DC2yAKiSyO/QUcy7e+RR
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github.com/modern-go/concurrent v0.0.0-20180228061459-e0a39a4cb421/go.mod h1:6dJC0mAP4ikYIbvyc7fijjWJddQyLn8Ig3JB5CqoB9Q=
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github.com/modern-go/reflect2 v0.0.0-20180701023420-4b7aa43c6742/go.mod h1:bx2lNnkwVCuqBIxFjflWJWanXIb3RllmbCylyMrvgv0=
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github.com/modern-go/reflect2 v1.0.1/go.mod h1:bx2lNnkwVCuqBIxFjflWJWanXIb3RllmbCylyMrvgv0=
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github.com/mozillazg/go-pinyin v0.18.0 h1:hQompXO23/0ohH8YNjvfsAITnCQImCiR/Fny8EhIeW0=
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github.com/mozillazg/go-pinyin v0.18.0/go.mod h1:iR4EnMMRXkfpFVV5FMi4FNB6wGq9NV6uDWbUuPhP4Yc=
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github.com/muka/go-bluetooth v0.0.0-20210812063148-b6c83362e27d h1:EG/xyWjHT19rkUpwsWSkyiCCmyqNwFovr9m10rhyOxU=
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github.com/muka/go-bluetooth v0.0.0-20210812063148-b6c83362e27d/go.mod h1:dMCjicU6vRBk34dqOmIZm0aod6gUwZXOXzBROqGous0=
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github.com/nfnt/resize v0.0.0-20180221191011-83c6a9932646/go.mod h1:jpp1/29i3P1S/RLdc7JQKbRpFeM1dOBd8T9ki5s+AY8=
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translit/chinese.go
Normal file
42
translit/chinese.go
Normal file
@ -0,0 +1,42 @@
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package translit
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import (
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"bytes"
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"strings"
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"unicode"
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"github.com/mozillazg/go-pinyin"
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)
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// ChineseTranslit implements Transliterator using a pinyin
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// conversion library.
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type ChineseTranslit struct{}
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func (ct *ChineseTranslit) Transliterate(s string) string {
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// Create buffer for final output
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outBuf := &bytes.Buffer{}
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// Create buffer to temporarily store chinese characters
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tmpBuf := &bytes.Buffer{}
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// For every character in string
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for _, char := range s {
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// If character in Han range
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if unicode.Is(unicode.Han, char) {
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// Write character to temporary buffer
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tmpBuf.WriteRune(char)
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} else {
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// If buffer contains characters
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if tmpBuf.Len() > 0 {
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// Convert to pinyin (without tones)
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out := pinyin.LazyConvert(tmpBuf.String(), nil)
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// Write space-separated string to output
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outBuf.WriteString(strings.Join(out, " "))
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// Reset temporary buffer
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tmpBuf.Reset()
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}
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// Write character to output
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outBuf.WriteRune(char)
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}
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}
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// Return output string
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return outBuf.String()
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}
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@ -464,5 +464,6 @@ var Transliterators = map[string]Transliterator{
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"😴", ":zzz:",
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"💤", ":zzz:",
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},
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"Korean": &KoreanTranslit{},
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"Korean": &KoreanTranslit{},
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"Chinese": &ChineseTranslit{},
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}
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