Add rewritten infinitime abstraction and integrate it into ITD

This commit is contained in:
2024-04-13 21:20:12 -07:00
parent 2a8013e63e
commit 7e68d5541c
31 changed files with 2758 additions and 474 deletions

66
main.go
View File

@@ -33,7 +33,7 @@ import (
"github.com/gen2brain/dlgs"
"github.com/knadh/koanf"
"github.com/mattn/go-isatty"
"go.elara.ws/infinitime"
"go.elara.ws/itd/infinitime"
"go.elara.ws/logger"
"go.elara.ws/logger/log"
)
@@ -59,55 +59,43 @@ func main() {
if err != nil {
level = logger.LogLevelInfo
}
// Initialize infinitime library
infinitime.Init(k.String("bluetooth.adapter"))
// Cleanly exit after function
defer infinitime.Exit()
log.Logger.SetLevel(level)
// Create infinitime options struct
opts := &infinitime.Options{
AttemptReconnect: k.Bool("conn.reconnect"),
WhitelistEnabled: k.Bool("conn.whitelist.enabled"),
Whitelist: k.Strings("conn.whitelist.devices"),
OnReqPasskey: onReqPasskey,
Logger: log.Logger,
LogLevel: level,
opts := infinitime.Options{
OnReconnect: func(dev *infinitime.Device) {
if k.Bool("on.reconnect.setTime") {
// Set time to current time
err = dev.SetTime(time.Now())
if err != nil {
return
}
}
// If config specifies to notify on reconnect
if k.Bool("on.reconnect.notify") {
// Send notification to InfiniTime
err = dev.Notify("itd", "Successfully reconnected")
if err != nil {
return
}
}
// FS must be updated on reconnect
updateFS = true
// Resend weather on reconnect
sendWeatherCh <- struct{}{}
},
}
ctx := context.Background()
// Connect to InfiniTime with default options
dev, err := infinitime.Connect(ctx, opts)
dev, err := infinitime.Connect(opts)
if err != nil {
log.Fatal("Error connecting to InfiniTime").Err(err).Send()
}
// When InfiniTime reconnects
opts.OnReconnect = func() {
if k.Bool("on.reconnect.setTime") {
// Set time to current time
err = dev.SetTime(time.Now())
if err != nil {
return
}
}
// If config specifies to notify on reconnect
if k.Bool("on.reconnect.notify") {
// Send notification to InfiniTime
err = dev.Notify("itd", "Successfully reconnected")
if err != nil {
return
}
}
// FS must be updated on reconnect
updateFS = true
// Resend weather on reconnect
sendWeatherCh <- struct{}{}
}
// Get firmware version
ver, err := dev.Version()
if err != nil {