2 Commits

Author SHA1 Message Date
f28c68438a Add Romanian to README.md 2022-03-11 04:17:12 -08:00
aa90e9eb26 Romanian translit 2022-03-11 04:15:10 -08:00
3 changed files with 22 additions and 6 deletions

View File

@@ -60,6 +60,7 @@ Since the PineTime does not have enough space to store all unicode glyphs, it on
- Armenian
- Korean
- Chinese
- Romanian
- Emoji
Place the desired map names in an array as `notifs.translit.use`. They will be evaluated in order. You can also put custom transliterations in `notifs.translit.custom`. These take priority over any other maps. The `notifs.translit` config section should look like this:

View File

@@ -22,13 +22,10 @@ import (
"github.com/rs/zerolog/log"
"go.arsenm.dev/infinitime"
"go.arsenm.dev/infinitime/pkg/player"
"go.arsenm.dev/itd/translit"
)
func initMusicCtrl(dev *infinitime.Device) error {
player.Init()
maps := k.Strings("notifs.translit.use")
translit.Transliterators["custom"] = translit.Map(k.Strings("notifs.translit.custom"))
player.OnChange(func(ct player.ChangeType, val string) {
if !firmwareUpdating {
@@ -36,11 +33,11 @@ func initMusicCtrl(dev *infinitime.Device) error {
case player.ChangeTypeStatus:
dev.Music.SetStatus(val == "Playing")
case player.ChangeTypeTitle:
dev.Music.SetTrack(translit.Transliterate(val, maps...))
dev.Music.SetTrack(val)
case player.ChangeTypeAlbum:
dev.Music.SetAlbum(translit.Transliterate(val, maps...))
dev.Music.SetAlbum(val)
case player.ChangeTypeArtist:
dev.Music.SetArtist(translit.Transliterate(val, maps...))
dev.Music.SetArtist(val)
}
}
})

View File

@@ -327,6 +327,24 @@ var Transliterators = map[string]Transliterator{
"ÿ", "y",
"ç", "c",
},
"Romanian": Map{
"ă", "a",
"Ă", "A",
"â", "a",
"Â", "A",
"î", "i",
"Î", "I",
"ș", "s",
"Ș", "S",
"ț", "t",
"Ț", "T",
"ş", "s",
"Ş", "S",
"ţ", "t",
"Ţ", "T",
"„", "\"",
"”", "\"",
},
"Emoji": Map{
"😂", ":')",
"😊", ":)",