itd/music.go

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/*
* itd uses bluetooth low energy to communicate with InfiniTime devices
* Copyright (C) 2021 Arsen Musayelyan
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package main
import (
"github.com/rs/zerolog/log"
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"go.arsenm.dev/infinitime"
"go.arsenm.dev/infinitime/pkg/player"
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"go.arsenm.dev/itd/translit"
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)
func initMusicCtrl(dev *infinitime.Device) error {
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player.Init()
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maps := k.Strings("notifs.translit.use")
translit.Transliterators["custom"] = translit.Map(k.Strings("notifs.translit.custom"))
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player.OnChange(func(ct player.ChangeType, val string) {
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if !firmwareUpdating {
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switch ct {
case player.ChangeTypeStatus:
dev.Music.SetStatus(val == "Playing")
case player.ChangeTypeTitle:
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dev.Music.SetTrack(translit.Transliterate(val, maps...))
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case player.ChangeTypeAlbum:
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dev.Music.SetAlbum(translit.Transliterate(val, maps...))
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case player.ChangeTypeArtist:
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dev.Music.SetArtist(translit.Transliterate(val, maps...))
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}
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}
})
// Watch for music events
musicEvtCh, err := dev.Music.WatchEvents()
if err != nil {
return err
}
go func() {
// For every music event received
for musicEvt := range musicEvtCh {
// Perform appropriate action based on event
switch musicEvt {
case infinitime.MusicEventPlay:
player.Play()
case infinitime.MusicEventPause:
player.Pause()
case infinitime.MusicEventNext:
player.Next()
case infinitime.MusicEventPrev:
player.Prev()
case infinitime.MusicEventVolUp:
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player.VolUp(uint(k.Int("music.vol.interval")))
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case infinitime.MusicEventVolDown:
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player.VolDown(uint(k.Int("music.vol.interval")))
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}
}
}()
// Log completed initialization
log.Info().Msg("Initialized InfiniTime music controls")
return nil
}