itd/infinitime/music.go

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package infinitime
import "context"
type MusicEvent uint8
const (
MusicEventOpen MusicEvent = 0xe0
MusicEventPlay MusicEvent = 0x00
MusicEventPause MusicEvent = 0x01
MusicEventNext MusicEvent = 0x03
MusicEventPrev MusicEvent = 0x04
MusicEventVolUp MusicEvent = 0x05
MusicEventVolDown MusicEvent = 0x06
)
// SetMusicStatus sets whether the music is playing or paused.
func (d *Device) SetMusicStatus(playing bool) error {
char, err := d.getChar(musicStatusChar)
if err != nil {
return err
}
if playing {
_, err = char.WriteWithoutResponse([]byte{0x1})
} else {
_, err = char.WriteWithoutResponse([]byte{0x0})
}
return err
}
// SetMusicArtist sets the music artist.
func (d *Device) SetMusicArtist(artist string) error {
char, err := d.getChar(musicArtistChar)
if err != nil {
return err
}
_, err = char.WriteWithoutResponse([]byte(artist))
return err
}
// SetMusicTrack sets the music track name.
func (d *Device) SetMusicTrack(track string) error {
char, err := d.getChar(musicTrackChar)
if err != nil {
return err
}
_, err = char.WriteWithoutResponse([]byte(track))
return err
}
// SetMusicAlbum sets the music album name.
func (d *Device) SetMusicAlbum(album string) error {
char, err := d.getChar(musicAlbumChar)
if err != nil {
return err
}
_, err = char.WriteWithoutResponse([]byte(album))
return err
}
// WatchMusicEvents calls fn whenever the InfiniTime music app broadcasts an event.
func (d *Device) WatchMusicEvents(ctx context.Context, fn func(event MusicEvent, err error)) error {
return watchChar(ctx, d, musicEventChar, fn)
}