salix/internal/ast/ast.go

213 lines
2.8 KiB
Go

package ast
import "fmt"
func PosError(n Node, filename, format string, v ...any) error {
return fmt.Errorf(filename+":"+n.Pos().String()+": "+format, v...)
}
type Node interface {
Pos() Position
}
type Position struct {
Line int
Col int
}
func (p Position) String() string {
return fmt.Sprintf("%d:%d", p.Line, p.Col)
}
type Tag struct {
Name Ident
Params []Node
HasBody bool
Position Position
}
func (t Tag) Pos() Position {
return t.Position
}
type ExprTag struct {
Value Node
Position Position
}
func (et ExprTag) Pos() Position {
return et.Position
}
type EndTag struct {
Name Ident
Position Position
}
func (et EndTag) Pos() Position {
return et.Position
}
type Text struct {
Data []byte
Position Position
}
func (t Text) Pos() Position {
return t.Position
}
type Value struct {
Node
Not bool
}
type Expr struct {
Segment Node
Logical Logical
Rest []Expr
Position Position
}
func (e Expr) Pos() Position {
return e.Position
}
type ExprSegment struct {
Value Node
Operator Operator
Rest []ExprSegment
Position Position
}
func (es ExprSegment) Pos() Position {
return es.Position
}
type FuncCall struct {
Name Ident
Params []Node
Position Position
}
func (fc FuncCall) Pos() Position {
return fc.Position
}
type MethodCall struct {
Value Node
Name Ident
Params []Node
Position Position
}
func (mc MethodCall) Pos() Position {
return mc.Position
}
type FieldAccess struct {
Value Node
Name Ident
Position Position
}
func (fa FieldAccess) Pos() Position {
return fa.Position
}
type Index struct {
Value Node
Index Node
Position Position
}
func (i Index) Pos() Position {
return i.Position
}
type Ident struct {
Value string
Position Position
}
func (id Ident) Pos() Position {
return id.Position
}
type String struct {
Value string
Position Position
}
func (s String) Pos() Position {
return s.Position
}
type Float struct {
Value float64
Position Position
}
func (f Float) Pos() Position {
return f.Position
}
type Integer struct {
Value int64
Position Position
}
func (i Integer) Pos() Position {
return i.Position
}
type Bool struct {
Value bool
Position Position
}
func (b Bool) Pos() Position {
return b.Position
}
type Op interface {
Op() string
}
type Operator struct {
Value string
Position Position
}
func (op Operator) Pos() Position {
return op.Position
}
func (op Operator) Op() string {
return op.Value
}
type Logical struct {
Value string
Position Position
}
func (l Logical) Pos() Position {
return l.Position
}
func (l Logical) Op() string {
return l.Value
}
type Ternary struct {
Condition Node
IfTrue Node
Else Node
Position Position
}
func (t Ternary) Pos() Position {
return t.Position
}