278 lines
6.7 KiB
Go
278 lines
6.7 KiB
Go
package main
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import (
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"encoding/json"
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"fmt"
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"math"
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"net/http"
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"net/url"
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"strconv"
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"strings"
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"time"
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"github.com/rs/zerolog/log"
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"go.arsenm.dev/infinitime"
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"go.arsenm.dev/infinitime/weather"
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)
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// METResponse represents a response from
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// the MET Norway API
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type METResponse struct {
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Properties struct {
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Timeseries []struct {
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Time time.Time
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Data METData
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}
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}
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}
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// METData represents data in a METResponse
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type METData struct {
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Instant struct {
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Details struct {
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AirPressure float32 `json:"air_pressure_at_sea_level"`
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AirTemperature float32 `json:"air_temperature"`
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DewPoint float32 `json:"dew_point_temperature"`
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CloudAreaFraction float32 `json:"cloud_area_fraction"`
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FogAreaFraction float32 `json:"fog_area_fraction"`
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RelativeHumidity float32 `json:"relative_humidity"`
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UVIndex float32 `json:"ultraviolet_index_clear_sky"`
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WindDirection float32 `json:"wind_from_direction"`
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WindSpeed float32 `json:"wind_speed"`
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}
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}
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NextHour struct {
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Summary struct {
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SymbolCode string `json:"symbol_code"`
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}
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Details struct {
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PrecipitationAmount float32 `json:"precipitation_amount"`
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}
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} `json:"next_1_hours"`
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}
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// OSMData represents lat/long data from
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// OpenStreetMap Nominatim
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type OSMData []struct {
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Lat string `json:"lat"`
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Lon string `json:"lon"`
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}
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var sendWeatherCh = make(chan struct{}, 1)
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func initWeather(dev *infinitime.Device) error {
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if !k.Bool("weather.enabled") {
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return nil
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}
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// Get location based on string in config
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lat, lon, err := getLocation(k.String("weather.location"))
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if err != nil {
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return err
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}
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timer := time.NewTimer(time.Hour)
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go func() {
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for {
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// Attempt to get weather
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data, err := getWeather(lat, lon)
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if err != nil {
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log.Warn().Err(err).Msg("Error getting weather data")
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// Wait 15 minutes before retrying
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time.Sleep(15 * time.Minute)
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continue
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}
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// Get current data
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current := data.Properties.Timeseries[0]
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currentData := current.Data.Instant.Details
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// Add temperature event
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err = dev.AddWeatherEvent(weather.TemperatureEvent{
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TimelineHeader: weather.NewHeader(
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weather.EventTypeTemperature,
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time.Hour,
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),
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Temperature: int16(round(currentData.AirTemperature * 100)),
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DewPoint: int16(round(currentData.DewPoint)),
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})
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if err != nil {
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log.Error().Err(err).Msg("Error adding temperature event")
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}
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// Add precipitation event
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err = dev.AddWeatherEvent(weather.PrecipitationEvent{
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TimelineHeader: weather.NewHeader(
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weather.EventTypePrecipitation,
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time.Hour,
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),
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Type: parseSymbol(current.Data.NextHour.Summary.SymbolCode),
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Amount: uint8(round(current.Data.NextHour.Details.PrecipitationAmount)),
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})
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if err != nil {
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log.Error().Err(err).Msg("Error adding precipitation event")
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}
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// Add wind event
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err = dev.AddWeatherEvent(weather.WindEvent{
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TimelineHeader: weather.NewHeader(
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weather.EventTypeWind,
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time.Hour,
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),
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SpeedMin: uint8(round(currentData.WindSpeed)),
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SpeedMax: uint8(round(currentData.WindSpeed)),
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DirectionMin: uint8(round(currentData.WindDirection)),
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DirectionMax: uint8(round(currentData.WindDirection)),
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})
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if err != nil {
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log.Error().Err(err).Msg("Error adding wind event")
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}
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// Add cloud event
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err = dev.AddWeatherEvent(weather.CloudsEvent{
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TimelineHeader: weather.NewHeader(
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weather.EventTypeClouds,
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time.Hour,
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),
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Amount: uint8(round(currentData.CloudAreaFraction)),
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})
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if err != nil {
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log.Error().Err(err).Msg("Error adding clouds event")
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}
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// Add humidity event
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err = dev.AddWeatherEvent(weather.HumidityEvent{
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TimelineHeader: weather.NewHeader(
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weather.EventTypeHumidity,
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time.Hour,
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),
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Humidity: uint8(round(currentData.RelativeHumidity)),
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})
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if err != nil {
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log.Error().Err(err).Msg("Error adding humidity event")
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}
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// Add pressure event
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err = dev.AddWeatherEvent(weather.PressureEvent{
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TimelineHeader: weather.NewHeader(
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weather.EventTypePressure,
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time.Hour,
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),
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Pressure: int16(round(currentData.AirPressure)),
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})
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if err != nil {
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log.Error().Err(err).Msg("Error adding pressure event")
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}
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// Reset timer to 1 hour
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timer.Stop()
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timer.Reset(time.Hour)
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// Wait for timer to fire or manual update signal
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select {
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case <-timer.C:
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case <-sendWeatherCh:
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}
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}
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}()
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return nil
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}
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// getLocation returns the latitude and longitude
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// given a location
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func getLocation(loc string) (lat, lon float64, err error) {
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// Create request URL and perform GET request
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reqURL := fmt.Sprintf("https://nominatim.openstreetmap.org/search.php?q=%s&format=jsonv2", url.QueryEscape(loc))
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res, err := http.Get(reqURL)
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if err != nil {
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return
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}
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// Decode JSON from response into OSMData
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data := OSMData{}
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err = json.NewDecoder(res.Body).Decode(&data)
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if err != nil {
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return
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}
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// If no data points
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if len(data) == 0 {
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return
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}
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// Get first data point
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out := data[0]
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// Attempt to parse latitude
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lat, err = strconv.ParseFloat(out.Lat, 64)
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if err != nil {
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return
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}
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// Attempt to parse longitude
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lon, err = strconv.ParseFloat(out.Lon, 64)
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if err != nil {
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return
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}
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return
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}
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// getWeather gets weather data given a latitude and longitude
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func getWeather(lat, lon float64) (*METResponse, error) {
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// Create new GET request
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req, err := http.NewRequest(
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http.MethodGet,
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fmt.Sprintf(
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"https://api.met.no/weatherapi/locationforecast/2.0/complete?lat=%.2f&lon=%.2f",
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lat,
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lon,
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),
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nil,
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)
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if err != nil {
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return nil, err
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}
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// Set identifying user agent as per NMI requirements
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req.Header.Set("User-Agent", fmt.Sprintf("ITD/%s gitea.arsenm.dev/Arsen6331/itd", version))
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// Perform request
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res, err := http.DefaultClient.Do(req)
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if err != nil {
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return nil, err
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}
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// Decode JSON from response to METResponse struct
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out := &METResponse{}
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err = json.NewDecoder(res.Body).Decode(out)
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if err != nil {
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return nil, err
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}
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return out, nil
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}
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// parseSymbol determines what type of precipitation a symbol code
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// codes for.
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func parseSymbol(symCode string) weather.PrecipitationType {
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switch {
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case strings.Contains(symCode, "lightrain"):
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return weather.PrecipitationTypeRain
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case strings.Contains(symCode, "rain"):
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return weather.PrecipitationTypeRain
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case strings.Contains(symCode, "snow"):
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return weather.PrecipitationTypeSnow
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case strings.Contains(symCode, "sleet"):
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return weather.PrecipitationTypeSleet
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case strings.Contains(symCode, "snow"):
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return weather.PrecipitationTypeSnow
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default:
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return weather.PrecipitationTypeNone
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}
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}
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// round rounds 32-bit floats to 32-bit integers
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func round(f float32) int32 {
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return int32(math.Round(float64(f)))
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}
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